"NBA2K20" defender how to play defender play skills teaching "here for everyone recommended article. How do NBA2K20 guards play? Many players have expressed that the new guard position is very difficult to play. Here is a post about how to play the guard in NBA2K20. Many players expressed that the new guard position was very difficult to play, and they brought a post of "red army one" to share NBA2K.Should you liked this information along with you would want to get details with regards to nba2k20-mt i implore you to pay a visit to our own web-page.
Everyone noticed that there was a big change in the inside defense of this generation. The ai assisted defense was much faster and the interference behind the layup was greatly enhanced.My most obvious feeling is that 18,19 just get behind the other team and you'll end up with a dunk. But now whenever there's someone behind you, there's a backside interference animation, and then you jump, dunk, go to the layup, move, and stop.
At the beginning, I was also very uncomfortable, I felt that the other side has been off, it seems that the basket is no one, but still can not enter. Then I suddenly remembered that at 17, the most powerful shot would be modeled as the maximum weight support force of the point guard for the shot. As the technical characteristics and physical fitness of this generation can be set separately, I tried to add tissue pg, choose three equalization of physical fitness, weight full, and finally get the strength of 78. Then I made a comparison test between this modeling and my original modeling of speed priority, weight minimum of 50 power. The result can be said to be quite amazing, in the career difficulty, attribute and badge pull full, I in the rocket dozen warrior, the low strength model basket shooting rate is only about 50%, as long as the interference basically does not enter, and the high strength model in the inside can be said to take care of all, the shooting rate is more than 90%! And the power after the high layup interference animation is completely different, the original is directly by the open movement deformation, now it is like old zhan directly hanging on the body of the layup or dunk! I recommend you all go to the test template and try it yourself. It's really cool.
Some people will say, you choose to add strength, what about bounce and speed? This is actually the research result I want to explain: first of all, bounce, I have been playing 2k since 14, and I have been obsessed with breaking through terminal guards, such as westbrook screw, such players are generally spring people, so I have been thinking about how the bounce property is reflected in the game. Then combined with the experience in these generations of 2k, plus questioning 2k insiders at nga BBS, I think bounce is a pure defensive attribute! Specifically, it is the blocks and rebounds that are affected by the bounce. There is no evidence that the bounce is related to the dunk. This has been a big problem in the 2k series, because 2k is an animation engine, so your dunking and layup is determined by your action pack, and the height of the bounce does not affect the height of your dunking and layup. In general bounce stats are not very useful for defenders in the game.
Then, speed. First of all, we need to understand that the speed and acceleration we see in the modeling is actually the speed without the ball, and the first two generations have understood that the most important speed for the defender in possession of the ball is determined by the possession of the ball! In other words, as long as you keep your possession high enough, your speed in the game will not be affected too much. Combined with this generation of hottest breakthrough badge first step masters, this little bit of lost speed won't have much impact on the breakthrough. On the contrary, the increased weight and strength enable MC players to directly head and break through, and the hanging man is the button.
What I also want to talk about is the modeling system of this generation. In fact, many friends now encounter problems in MC mode, because they do not have enough understanding of the new modeling system, and they are still using the modeling idea of 17 and 18. For example, in the past, the combination of physical quality and technical characteristics made it impossible for guards to have high power in dunking, and in the past, there was no interference from behind, and the low-power guards could directly drive the layup as long as the speed was high enough to pass the defense. This is obviously not going to work with the new system. In reality, dungeons basket damage comes from his great upper body power, and the new system is relatively close to reality.
Finally recommend several badges, against the terminator, tempo terminator, first step master, defensive deterrence. These four are the most triggered and useful badges I've found in my current game.
To share an interesting modeling, put an end to the organization, sg, sg optional maximum weight is higher than pg 10 kg and can hold more dunk package, 196 height, 198 wingspan, maximum weight, body quality priority choose speed force, the final result is 90 dunk, 90, 89, 91 power, power than most NBA insider, if the above is that pg 78 power point guard on James, that this is on the back o 'neill.
Another interesting thing about this generation is that the 3-point deduction is low, the computer will shrink the defense if there are too many penetration points, but this generation badge is very strong, the deduction will have 9 shot attribute points, the badge adds up to the open 3-point shot can also be shot, so it is often possible to shoot the open 3-point shot at the top of the arc. This NBA2K20 defender playing skills teaching for you to share here, hope to help you like to play defender players.