Hello men it’s Ash and in this guide I would like to review one of the most significant strategies of the game, which can be counter -driving. A few of you probably know some and this of you likely have some notion of the strategy. Anyways I feel like it’s a matter that is crucial to cover, particularly for players or new players in the stadiums that are low. Understanding this concept will allow you to win nearly all your conflicts.
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So generally fresh gamers, when they play a game similar to that, their principal emphasis is always to stop their competitor’s push and after that form a push in their own by again loading up a complete Elixir bar. Nevertheless, this is not the most perfect manner of playing because you’re then and only allowing your opponent to also generate or load on Elixir counter your push at the other end. So in this guide I’m going to show you guys how you can punish your adversary when he’s lacking in Elixir with a drive that is strong and tips on how to readily calculate and predict whether your adversary has the Elixir to reduce the chances of you or maybe not.
So state your adversary starts with a strong push with the Prince and Dark Prince. These two troops share excellent synergy collectively, the Prince while the Dark Prince does splash harm to counter the weaknesses of a Prince dealing single-target damage that is substantial. Nevertheless, it is a horrid way to begin a battle. Your opponent uses a total of 9 Elixir to make this drive occur, which you can opt for 9 Elixir even less to counter this menace, but as long as this drive can be stopped by you, you will be responsible. Through online you are able to assemble knowledge about cheats clash royale that filled your demand.
What I mean is, use Archers and Minions to kill the Princes, and say you utilize a Giant to protect against both of the Dual Princes. S O basically you utilized a total of 1 1 Elixir to counter a-9 Elixir drive. Is that the play that is bad? So it absolutely is’t, it a perform that is very good. Because this manner your Large took less damage and let Minions and your Archers to quickly eliminate the Twice Prince, meaning the Giant can now also shield for the Archers and Minions as they then go for your own opponent’s Arena Structure.
Today at this stage, your adversary h AS only 2 more Elixir than you are doing, but you’re responsible as a result of your strong counter-push and it’s today heading to be very hard for the opponent to fully counter your incoming threat because he merely squandered 9 Elixir for his rush assault.
Therefore this leaves him with enough Elixir to utilize his Arrows, that may destroy the Minions, but WOn't kill the Giant along with the Archers backed behind it. Therefore today 1 2 Elixir, while you still are not unable to do really great damage to your competition and spent 1-1 Elixir is spent by your adversary. This is how you counter-push, and this can be how you should always focus when you counter your challenger’s drive on playing.
Therefore yea, every moment your competition comes in using a drive, always look to join your counter with a powerful blend making it twice as difficult for the opponent to stop you because he just squandered lots of Elixir on his push and now does’t have the Elixir needed to quit your counter-push. And in addition, this is the main reasons why you should at no point race, because invest the every time to the effort you ’re letting your opponent to counter- push on you, and you really do that is wanted by ’t.