Newb Empowerment Welcoming Session
There is just so much to know and learn about Blender. With just 3 hours a month to share, how do we use every precious moment to make every newb feel welcome and comfortably able to share? We don't want to bore everyone by extensively rehashing and dwelling on the very basics. But we also don't want to rush through the basics, giving the wrong impression that newbs are a waste of time. Nor do we want to add confusion by presenting the basics in a haphazard, disorganized and incomplete manner.
Many of us may think “It's simple to familiarize a newb with the Blender Basics. You don't need to spell it out.” But there are so many Blender characteristics that can be taken for granted and tend to be 2nd nature to all but the newb. Like for example, some controls don't work unless the mouse pointer is within the applicable view.
So, what absolute basics would need to be covered to enable anyone off the street to benefit, with minimal frustration, from everything else we share in our BUG meetings?
[Final results to be posted here]